Tag Archives: roto

The Foundry Releases Assist for NukeX

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Cat_in_ComputerzzzWith the release of NukeX 7.0v6, the Foundry is including two copies of it’s new Assist product, a stripped down version of Nuke that only “includes tools for the tasks of roto, paint, and tracking.”

This is a value added move to try to make the pricing hit of a NukeX license a bit more easy to swallow for smaller shops.  Historically, companies like Eyeon offered limited versions of their software (in that case, “Rotation” to compliment Fusion) with the hopes of unseating Flame and the  Flame assistant’s license of Flint/Flare/Combustion/Silhouette/AE in commercial heavy pipelines.  On a base level, it makes a lot of sense to parcel these out when even boutique VFX shops have departmentalized paint/roto aside from compositing.  Why have a bazooka like NukeX aimed at a molehill?  And perhaps Diet Nuke/Nuke Lite/Nuke Dime/Nuke Nuked (I could go on…) is a good way to boost the amount of firepower you can throw at a shot, and give the powers that be one less excuse to pony up some extra NukeX coin.

Offering Assist has immediate value for the company pocketbook when it comes to frame by frame type work, but from the artist standpoint there’s not much to know or get excited about here.  Assist is highly crippled and quickly deteriorates for higher level tasks, and as is, there will probably be a juggling act associated with using it in production.  SplineWarp was not included in the toolset, nor were any 3D tools for geometry assisted paint work, which is to be expected – but that’s the bread and butter area of most higher level artists.  In fact, not even the Grade node was included – which, as you can imagine, makes it hard to grab a clone source from another frame or do any sort of relighting to your paint work.  I can’t think of the last paint shot I had that didn’t have a grade node.  Assist can open any Nuke script, and unsupported nodes will render but be outlined in red and their controls grayed out.  Write nodes are disabled in Assist.

For this to have real value outside of a press release, The Foundry might want to rethink the scope of what it’s definition of especially paint includes – but worth noting that this wasn’t beta tested widely and should be considered a v1.0 release.  The Foundry may decide to change what’s offered in the toolset based on initial reaction.  In my opinion, they also have a couple of line items out of whack as far as what’s offered in NukeX vs. regular Nuke, like GPU accelerated rendering.  But hopefully these things will iron out given more time to digest.  Ahhh, whatever…   whaddya gonna do…     it’s “free.”

For more info, catch the press release here.

Nodes included in this initial Assist toolset:

Did someone say Assist?

Did someone say Assist?  Dame can help with that.

Image

Checkerboard ColorBars ColorWheel Constant
Read Viewer

Draw
Radial Ramp Rectangle Roto RotoPaint

Time
FrameBlend FrameHold FrameRange TimeEcho
TimeOffset

Channel
Add Copy ChannelMerge Remove
Shuffle ShuffleCopy

Color
Invert OCIO CDLTransform OCIO Colorspace OCIO Display
OCIO FileTransform OCIO LogConvert

Keyer
Keyer

Merge
AddMix Dissolve KeyMix Merge
Premult Switch Unpremult

Transform
Crop CornerPin PlanarTracker Reformat
Tracker Transform TransformMasked

Views
JoinViews OneView ShuffleView Split and Join
Stereo Anaglyph Stereo MixViews Stereo ReConverge Stereo SideBySide

Metadata
AddTimeCode CompareMetadata CopyMetadata ModifyMetadata
ViewMetadata

Other
Backdrop Dot Group Input
Output PostageStamp StickyNote

One Step Closer to Robo Roto

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Adobe dropped a hint at the latest addition to After Effects’ roto tool suite as they continue their quest to automate one of the most tedious, labor intensive tasks in the VFX biz.  Have a look at the ghosts of After Effects Roto past, present & future:

 


Great, so Adobe Refine Edge is the buzzword to watch for in the forthcoming release of AE (date TBD). Chris Meyer has been testing and gives his honest opinion here.

A little deja-vu feeling here – I’ve historically held a grudge against AE for it’s masking system (or attempt at one) – and why shouldn’t I?  I was forced into using it on many occasions back in the day…  and AE’s roto tools leave a lot to be desired.  I want those days (or more appropriately, long nights) of my life back.

I give them points for being first in, and seeing that v1.0 masking tool in the video is hilarious – but honestly, the next gen VFX tools evolved what a masking system can & should be, and AE still hasn’t even remotely caught up.  Baby steps forward like the rotobezier, gradient edges, Mocha integration and shape layers are just band-aids over a bad fundamental architecture – and they still haven’t touched the giant gap in workflow that exists between AE and what Commotion had going 8 years ago, or the current industry standard roto tool – Silhouette.  For a program that prides itself on a quick, highly refined animation workflow, AE’s masking tools & dinosauric system in CS6 are completely counter-intuitive and clunky.  Sure you can use them, but why on earth would you want to?  Anyone who’s done the Pepsi challenge knows that they’re only good for rudimentary clean up and garbage masking, and that for anything that crosses the line into what could be termed as “real roto” you need to switch over Silhouette and save yourself a huge percentage of man-hours compared to slugging it out in AE for what, in addition to time wasted, turns out to be less accurate results in the end.

Necessary overhaul aside – at the same time – the band-aids do stop a bit of bleeding and it’s hard to argue that Adobe’s not dropping some coin actively developing these automated ideas, which although I sigh and groan and say “here we go again…”    in their defense, up to this point, the Adobe team are the only ones going after the holy grail.  The other compositing apps and plug-in masters have been regretfully afraid to touch anything like this.  But you can’t deny it – anyone who’s ever dug inside of the Global Estimation tools in Furnace or the exposed OFlow hooks in Nuke, or gotten an inner/outer key in AE or the trimap based Powermatte in Silhouette working – or heck, even brushed a quick edge matte using the Extract tool in Photoshop –  anyone who’s familiar with the voodoo inherent to these tools knows that we should be able to pair these wallflowers up and get ’em to dance.  There have been some pretty impressive white papers the last few years at Siggraph that attest to the possibilities.

And yes, I’ll go on record and say the automated tools in AE are a genuine arrow for the quiver, worth a quick test here and there to see what they give back.  I’m not going to say I haven’t seen the Roto Brush work once in a blue moon.  Or more often than not it will get you 80% of the way there and you’ll have to come in with some spot roto and fixes to complete the job.  If learned properly and used carefully it can give good results.  The Refine Edge idea seems to be equally as effective based on the initial reaction.

But rather than trying to win the race to Robo Roto, it’d be nice to see Adobe take a step back and refine (or some would say downright “fix”) the manual tools and interface within AE.  Use those precious development cycles towards – at least parallel – development of a masking system that screams.   One that would get used in everyday professional studio production, instead of going after another bullet point on press release trying to sell to a wider audience of farm club Joe videos who like things shiny, blurry, quick & dirty rather than the perfection that puts shots down in the major leagues.

image: robertocampus.com

image: robertocampus.com

I’ll always take a fix to a system that’s not working or buggy over a new feature, and it seems like Adobe could use a reality check.  If it ain’t broke then don’t try to fix it…  but if it’s broke, then Holy Crow(!) don’t let it sit broken for 10 years while you tease us with automated ways to not have to do it.   Last I checked, we still have to do it.